グラフィック激ヤバ！【FPS】神ゲー4選：スマホアプリゲーム：4selections：FPS App Games MOBILE For Android & iOS High Graphics 2019
One of the main themes of Android Test is "Write once, run everywhere" which roughly means that if you write one test class, it will be possible to run both Instrumented Test and Local Unit Test.
Intended AudiencePeople who are already writing Android's tests and are interested in new testing methods.
Due to Kotlin's flexible notation, extension function, Coroutine, etc.
In this talk, I will show you the different use https://money-top-free-casino.site/1/412.html of Kotlin Coroutines as used with RxJava today.
By the end of this talk, you should have a better understanding of how to achieve most use cases of RxJava with Kotlin Coroutines.
Intended AudienceDevelopers with a background in programming with Kotlin.
The ConstraintLayout team has certainly kept us busy with frequent updates, optimizations, and new features including groups, barriers, circular constraints, and optimizations.
As if that wasn't enough, ConstraintLayout 2.
In Macで無料のmmorpgをプレイ session we will look at concrete examples and code and also adventure to the design view and motion editor to show how to use click the following article features to do really cool things with ConstraintLayout.
We'll also talk about the features in ConstraintLayout's future.
Intended AudienceAndroid developers with some familiarity with ConstraintLayout but that have not as much experience in the newer features including the capabilities of MotionLayout.
A custom ViewGroup can be a valuable tool in building delightful and performant UI at the cost of being complex and difficult to build.
Learning some tips and tricks can help with the difficulty, and building a custom ViewGroup can provide so much insight into how platform layouts work.
In this talk we will go through a step-by-step example of building a custom ViewGroup including: - Implementing onMeasure and onLayout - Handling an arbitrary number of children - Streamlining layout logic for performance - Utilizing custom LayoutParams - Creating custom attributes for additional functionality At the just click for source of this talk, hopefully you will have the confidence and knowledge to try building your own fully custom ViewGroup.
But what if we have today a large app with tons of unit tests written in Mockito 1.
Unfortunately, it is not a straight forward task since Mockito 2.
Adding to this complexity, if we have PowerMock in some of our old unit tests, then we have to face another dimension of complexity since most of PowerMock versions have integration issues with Mockito 2.
This session goes through the learnt lessons and the tips and tricks that are needed to be considered to successfully migrate to Mockito 2.
This session introduces techniques that can help developers to get rid of PowerMock and develop clean unit tests.
This session has several demos to show the benefits of Mockito 2.
The answer is "no" since unit testing coverage does not really fully measure the efficiency of the unit tests.
This is why there is a need for having techniques that show unit tests efficiency.
Mutation testing is one of these powerful techniques.
The main idea of mutation testing is to perform byte code modifications mutations to original Android app source code and then run app unit tests to check if they are strong enough to fail as a result of these mutations.
This session discusses mutation testing techniques, and demonstrates PIT as a powerful mutation testing tool for Android apps with demos.
Intended AudienceBasics of unit testing.
Enhancing build time is essential.
Not only essential for engineering productivity but also essential for product time to market for getting products out of the door faster.
For big projects, solving this build problem may be very hard and very tricky, since it can require optimizations on the build management system Gradle is assumed for this caseand may be requires huge refactoring on the current app implementation to reach to the desired build time target.
This session discusses some of the useful tips and best practices to consider for having modularized android projects with faster build times.
Intended AudienceBasics of Android development.
Maybe you are スピードスピードゲームに耳 the same pattern in different places.
What if you could generate that code automatically?
In this talk you will learn how to create a new Android Studio Plugin using Kotlin, create templates to generate code automatically, write live templates to insert frequently-used constructors in your code, easily integrate Android Studio with Jira, create a brand new full App in minutes using feature modules with templates and much more.
Intended AudienceAndroid developers that want to save time by automating processes via and Android Studio plugin.
Both by easing concerns and risks around its adoption commit queue, unit testing and build times as well as how to effectively on board the team.
Additionally, we will see more about R8 a replacement for Proguard used in AS 3.
We provided this ViewGroup to allow developers to create complex animations in a declarative way, which existing Android animation framework, such as Layout Transition using TransitionManager, CoordinatorLayout or ObjectAnimator, didn't cover.
In this talk we will going to cover the topics from the getting started and how MotionLayout differs from the existing animations framework to the deep dive into how the MotionLayout works.
Following topics are going to be included: - Getting started - What is MotionLayout - Highlights of the key usages - What is the difference with the ways of animation Android framework provides - Integration with the layout editor - Where to use MotionLayout - Real app examples - Replacing existing animations in a declarative way - Integration with other key Jetpack components - How MotionLayout works internally - Math behind the scenes - Future plans Intended AudienceDifficulty level : Beginner - Intermediate Target audience: Developers interested in animations or MotionLayout.
Prerequisite about MotionLayout isn't required, but we are also going to cover the topics beyond the getting started level.
I will talk about - The performance tuning of TextView - How to use PrecomputedText Compat 本物のカジノ its internal details.
People who are interested in how the Android renders the text on the screen.
It covers on why we decided to do a common code base solution, strategies, study we took and the decision GoMobile we came up with.
But when it comes to actually breaking your legacy into modules, your code can give you a serious run for money.
In this talk I will share how 60+ Android Devs at Booking got together to defeat the legacy and modularized the app to get 10 times faster builds.
If you attend this talk you will be able to learn the best practices about modularizing your large code bases and avoid the pitfalls that we discovered in journey.
Intended AudiencePreferably for people who already have apps that are at least a year old.
Modern Android devices are now powerful enough to deliver such experiences in real-time.
In this talk, we will use Filament, the Open Source renderer behind Sceneform, to explore the physics of lights and materials.
This talk will also explore some of the techniques used in Filament to achieve high quality and high performance on mobile devices.
Intended AudienceThis talk is aimed at developers who are interested in photorealistic rendering on mobile.
It will be particularly useful to developers thinking about or already working on AR experiences.
No prerequisite knowledge of OpenGL, Vulkan or 3D rendering is required.
But all of this is based on assumptions about the improvements of ART over Dalvik — what are the details?
This talk will examine some of the specific improvements that ART has made, over Dalvik and over time, and will demonstrate what these improvements mean for raw performance of garbage allocation and collection work.
Intended AudienceAny Android developer wanting to better understand the behavior of the Garbage Collector to improve performance.
No prerequisite knowledge is required.
I will share with you what I learned after over 10 years of 標準的なカジノチップの宗派 />You will also learn a bit about equipment, when and why it matters, and when it doesn't.
Finally you'll get a peek at the entire process of publishing a good photograph.
Intended AudienceAnybody who'd like to get into photography or to improve their photography skills.
The Firebase ML Kit APIs offer features like face detection, text recognition, object detection, etc.
Your apps can also label a provided image for special characteristics and identify popular landmarks in a picture.
I will be walking you through the working of each api and you will leave the talk having sufficient knowledge of the APIs to go ahead and implement them in your own apps.
Intended AudienceThe talk is a tech talk which will outline the usage of all the 5 APIs available in Firebase ML Kit.
After the talk, the attendees will have a good overview of these newly introduced apis and they will have enough knowledge to go ahead and implement them in their apps.
Due to Flutter still being in beta, there are not many online resources available for someone looking to start building apps with it and here's where my talk will help you.
This talk is aimed for Android developers trying to wrap their heads around Flutter and how it correlated with the native Android Framework.
I'll be highlighting Flutter's similarities, dissimilarities to the Native Framework and the pros and cons of using Flutter in your production app.
By the end of this talk, you will be motivated enough to flutter ahead with Flutter and get your hands dirty with it.
Intended AudienceI'll be covering the basics of flutter required by someone to get started with and make a simple app with an advance UI in flutter.
The talk is mainly aimed at Android Developers wanting to learn Flutter and hence the talk will quite often refer common topics in the Android Native Framework and their Flutter counterparts.
The talk will also graze upon some advance UI patterns to showcase how easy it is to recreate them in Flutter to run on Android and iOS alike.
Set up a new NavGraph 2.
Retrofit existing Activity+Fragment flows into a NavGraph 3.
Intended AudienceAudience requires no prior knowledge of Navigation Graphs, but should understand Fragments and Activities at a high level.
On the flip side, idiomatic Kotlin can produce un-idiomatic Java APIs!
That is the question.
Basically every RxJava code sample on the internet uses Flowable - but is that the best for Android developers?
In this talk, you'll learn when you'll learn appropriate times for using Flowable on Android, how you should reason about backpressure, and what backpressure actually is!
We'll also go through some commonly-used RxJava extensions e.
Intended AudienceIt would help for the audience should have a cursory understanding of RxJava, but in-depth concepts will be explained through the talk.
What makes a team fast?
What makes a team effective?
What are good product specifications?
How to ensure the product quality?
How many engineers are enough engineers?
Where are the 10x engineers?
Why some code is impossible to modify IOSとAndroidにまたがるマルチプレイヤーゲーム breaking?
Why hiring more engineers doesn't make a team faster?
How to collaborate with product managers and designers?
In this talk we are seeking answer to those questions by introspecting our experience working in different companies from different countries with different culture.
This talk is about defining an engineering culture that can add value to the company in every aspect of it, from the product, design to delivery.
We will talk about what makes a great engineer, what is good code, and what is an effective and efficient development process.
We will give recommendations on how to design software that makes development easier and faster, how to change a team's development process to make it faster.
The take away from this talk is a set of practices that will empower every engineer to strive, grow, and deliver great software, even among companies that struggle enforcing a strong engineering culture.
Process Agile methodology: small changes, ship, validate metrics, Improving a product by writing clean code What?
This talk will go through the famous Items in Effective Java and show how they translate to Kotlin.
This talk will be helpful for all type of developers.
The less experienced will learn some useful idioms and the more advanced ones will be able to learn how Kotlin language features make idioms so much easier to implement.
You no longer have to build, sign, and manage multiple APKs to support different devices, and users get smaller, more optimized downloads.
Additionally, you can add dynamic feature modules to your app project and include them in your app bundle.
In this talk, we discuss how to configure your app to build app bundles and make the most out of Dynamic Delivery; use the Play Console to inspect and manage your app bundle; test your app bundle locally using bundletool and integrate these tests into your CI builds; and use the Play Core Library API to request, monitor, and manage on demand downloads.
Additionally, find out what's next for Android App Bundles and support for Dynamic Delivery.
Intended AudienceAll developers: optimize download sizes for your users which improves UX, user retention, and number of downloadsand make managing app uploads and updates much much easier.
Advanced developers: learn how to harness Dynamic Delivery to allow users to download certain features on-demand.
Explore strategies and best practices to make the most of the technology and the PlayCore API.
Whether you are a lone developer or a large team, a 10% build speed improvement adds up over the course of a project.
And your time learn more here important.
If you're an Android Developer using Android Studio, you are already familiar with the Gradle build system and the Android plugin.
In this talk, a member for the Android Studio team discusses tips, tricks, and strategies you can use to IOSとAndroidにまたがるマルチプレイヤーゲーム build speeds using Android Gradle plugin 3.
Can you really use it to write multiplatform components?
What about the web, and your backend?
Intended AudienceAndroid developers with Kotlin knowledge.
In this talk, I will talk about the grid system and why its so important for design in general and on android in particular.
Talk structure - What is the grid?
Firebase is what we have convened into calling a Serverless Framework.
You do not need to set up any infrastructure behind your app, you can connect it easily with Firebase and have access to a lot of functionality.
In this session, we will showcase different examples of how the Cloud Functions can be used in conjunction with Firebase, and how this can improve the functionality of our sample app.
Having a basic understanding of Firebase will be helpful as well.
Each of them offers many different possibilities and set ups.
In this session, we will have a walk around all the different possibilities we can have.
You will discover new platforms, see new things you can do in your platform of choice and be a little bit wiser after attending.
But this primitive component has many things dependent on it such as performance of our apps.
This talk will take deep dive to how android's view are drawn on screen.
Tips click optimize view performance and best practices.
The talk will be discussing following things: 1.
View life cycle 2.
Relationship with view group and its participation in life cycle.
How android draws view on screen 4.
Common pitfalls when we are working with custom views.
Bad performance pattern which can easily occur eg.
Over draw, double layout taxation 6.
Best practice to make a custom view.
Tools to debug problems like frame drops 8.
Tips to improve performance pattern.
Following is the outline of the talk: 1.
Compilation of APK: Basic components of APK, how the APK zip archive is formed, compiling java to class file format and how this is changed to DEX, JVM vs DVM, zipping to APK format 2.
Decoding runtime of Android: Comparing ART and Dalvik, different steps involved till installation of android app, how the modern AAB, split APK works during runtime and optimizes.
Importance of optimizing bytecode.
Multidex: The point where app meets multidex, what happens under the hood during multidex and best practice to avoid common errors of multidex.
Starting of Android App and best practice to have minimum app start time: How the app starts from forking a zygote to the onCreate callback and how the start time can be badly affected if not taken care of.
Best practice to have minimum start time of apps.
This talk will show you the patterns which allow you to conjure up your themes and styles, without going crazy when you come to update them in a few months time.
However at the same time it can be a pretty complex subject to tackle.
Luckily for us though, Firebase MlKit is now available for us to ease this implementation into our apps.
In this talk I want to introduce you to Firebase MlKit and how you can integrate it into your production apps.
We'll look at how we can perform face recognition, image labelling, text recognition and several more commonly used mobile use cases.
Firebase makes it so easy that you'll walk away with the confidence in being able to provide these experiences to your users in no time!
In this session, we will explore a number of ways an Android app can be exploited and most importantly methods that we can use to avoid these attacks.
We will finish by looking at common techniques that will help you protect sensitive information within your application by adding tampering detection and making sure every external communication request is made securely.
Intended AudienceAny Android developer regardless of their level.
It is estimated that by 2020 there will be 50 billion connected things.
How can you learn this platform and get ahead of the IoT revolution using your existing Android skills?
In this session, we will explore what Android Things is and how you can get started building IoT applications with your existing Android knowledge.
We will then build a real-life Android Things application using a Raspberry Pi 3 and Android Studio, the IDE you already use and love.
Intended AudienceAny developers interested din getting into Android Tings or IoT.
Regardless of what the language and design patterns we use when writing an app, there is only one way to ensure correctness and quality: testing, static analysis and continuous integration.
Intended AudienceAndroid developers; there is no need for prior knowledge of the tools used, although it's good if the developers know about unit testing as I will not be covering that aspect much.
From an overview of the available APIs, seeing what is new in Android P, and getting to the nitty gritty of how shadows are rendered on HWUI and Skia.
Lastly, we'll learn how to take advantage of the existing APIs and work within their limitations to obtain original and unique results.
Solutions like New Relic help but are prohibitively expensive, especially for smaller teams.
At Rakuten we built an app performance tracking SDK that automatically measures network and UI performance with 0 lines of code on the app side.
The SDK weaves measurement statements into application's スロットマシンクラブ at compile time, so that you don't have to write that repetitive code.
After internal release, several rounds of improvements and successful deployment to millions of users we open sourced the SDK last year.
In this talk I will share how the sausage is made hint: byte code weavingthe interesting details we encountered during development e.
Developer communities love to follow the hype - new programming ちょうど2ゲームをプレイさせる, frameworks, libraries, architectures, tools.
Did you ever deal with… …a lack of motivation, boredom and depression?
Or the one that always over-promises and under-delivers?
Or the one in the remote office that seems to do nothing all day long?
These questions effect everyone, but we rarely ever talk about them in the developer community.
In this talk I will explore how we view our craft, article source and life, how we can approach it on personal level and how good management can facilitate better work and life.
The first lessons of an apprentice cook typically focus on identifying quality.
Reinforced by repetitive acts, which helps understand the product and the method.
This training only focuses on the detail rather than the bigger picture.
With these new skills a cook learns how to adapt.
Once they have a strong grasp of the fundamentals cooks are less fearful of experimentation.
Adapt, try new things, overcome and learn from your mistakes, repeat.
How well do you think you'd cope if you had to be a professional chef for a day?
The path of becoming a senior Android developer can be very similar to the one cooks take to become chefs.
I want to learn from chefs and their journeys and apply it to our own craftsmanship.
I want attendees to learn what it takes to become a good Android developer, what it means to be senior developer, and finally how to lead a team successfully.
We work in teams.
We work with people: other developers, or designers, product managers, project managers.
We underestimate the work it takes to build a good team.
A team that functions and is productive, a team that solves problems, a team that knows how to communicate, and that completes tasks.
We even underestimate how many skills each person has to learn to make the team function.
But these mistakes are not isolated to cooks click chefs, we can see them in our own teams frequently.
With this talk I will investigate what constitutes a good team, what skills are needed and what the most common mistakes are that make teams fail.
Attendees will walk away knowing what actions and skills they will need to work on to make their team better.
This talk is about team building and dynamics.
As a candidate, interviewing for a new job can be quite stressful and time consuming.
It feels like you are being put through an exam.
Often, we forget we are also 無料のカジノゲーム770 the company we are interviewing with, especially when we start interviewing for the first time, and it is hard to know what to final, ゴールドコーストカジノのスロット understand for.
On the other hand, interviewing candidates for a position can be stressful too.
You want to find the perfect person to join your team, but there are many factors that feel out of our hands e.
We need to effectively control the factors that we can.
With this talk we want to focus on the whole process visit web page finding the right people to work with, from the job advert to the offer.
And we want to do it from both points of view, as the company and as the candidate.
We want to show candidates behind the scenes of the interviewing process, to make it feel less intimidating.
We want to teach them how to choose a job and a company that fits with them.
We want to give some tips on how to prepare for interviews, and the sort of exercises they might encounter.
We also want to help companies improve IOSとAndroidにまたがるマルチプレイヤーゲーム hiring process.
There is no solution that works for everyone, but there are patterns everyone can follow to do better.
We want to show them how to reach candidates, make sure qualified candidates apply, show them how to deal with the unavoidable biases they will face, help them understand the pros and cons of different types of exercises, and finally, help them find the perfect new hire for their team.
Hiring and interviewing is not easy, and there is no easy solution to it.
But we hope that with this talk we would make it a little bit better for everyone involved.
How do you check the apk size, implied feature changes and permission changes?
How about design assets, read more files and proguard rules?
Do you run any static analysis?
How to see it?
Are you handling these matter manually?
Didn't you fail to handle them?
Perhaps, do you ignore some of the stuff.?
For example, it would be dangerous if new apk contained new permissions but you couldn't notice it, right?
You should be aware of them but it would make you work harder.
We are engineers so we should go with lazy methods.
Part of the Android SDK, it is most commonly used to view the logs continuously being emitted within a device via adb lolcat or to run commands directly on device via a shell.
But it is, as its name suggests and as you might already know, also a bridge to a variety of other functionality and information.
Have you ever wondered how adb does its magic?
In this session, we'll dive right into the deep end and take a peek under the hood to understand how every Android developer's favorite tool works.
Intended Click at this page Android developers would derive the most from this.
Audience should have a working knowledge of the Android SDK tools, and have ideally viewed device logs indirectly or via the adb tool itself.
The second part of this talk will focus on using Firebase TestLab and the various options available to perform cloud testing effectively including scaling large number of automated UI tests.
Intended AudienceAndroid Engineers interested in generating code coverage for instrumentation tests and unit tests, using gradle for android builds, writing unit and instrumentation tests, interested in cloud testing and test sharding across cloud devices.
Imaging or rememeber how difficult it would be to write modern applications without Retrofit, lottie, RxJava, JUnit etc.
But closed source development is still the default approach in most engineering orginzations.
There are more benefits, but you get the idea.
I will dispel some common myths about open source development, explain how to convince non technical stakeholders that OSS is great, how to establish a process for OSS in an organization and how to evangelize for more open source development within the company.
After this talk the audience will be able to bring OSS development to their own organization and understand how to develop in the open without disclosing secrets passwords, user data, access keys etc.
In order for an analyst to perform malware link, requires detailed data reports, breakdowns and more info of applications with similar samples and behaviors at once.
In our presentation, we will highlight some of the advantages of using our unified platform apklab.
Moreover we will provide an analysis on the latest mobile banking threats that was found in Google Play Store in 2018.
Context matters to build intelligence.
Intended AudienceDevelopers, Malware Analysts, Professionals with knowledge of Android OS and internals.
This session is for you, where we will decode everything they wrote!
Intended AudienceBasic Kotlin and Intermediate Android Development knowledge would be sufficient.
Apps need to be more secure that could not be reverse engineered at all.
Proguard and Obfuscation are a step towards it.
Must to know things that can help you to secure your application.
It contains APIs for implementing concepts like Lifecycle and ViewModel.
How and where should each of them be used?
Can they live side by side?
There are many best practices from print and the web that we can learn from.
This talk covers the design principles behind producing balanced, legible text layouts and how to implement them on Android.
Find out about three different, but similar Data Uni-Direction Architectures, Flux, Redux, and MVI.
I'll cover, - What is Flux?
It covers basic of Jetpack especially in Architecture Components.
We will start by explaining how to build simple prototypes with Java, OpenGL ES and the Google VR library.
Then, we'll dive into Unity, which will allow you to build complex VR applications.
We'll also show you how to build Android native plugins Java, JNI in order to explain you how Unity can interact with the Android components we will take our player plugin as example.
All our examples will be based on CINEVR, the VR application we've been working on at Cinemur.
It's a big reason to use ViewModels, but orientation changes aren't the only type of configuration change that happen on Android.
In this talk we'll discuss the different types of configuration changes, what they mean, and why they happen.
After the talk, you'll have a better understanding of the various types of configuration changes on Android and be able continue reading make an informed choice for when—and when not—to handle them in your app.
Intended AudienceThe talk is aimed for beginner to intermediate Android developers.
Having a basic understanding of the Activity lifecycle is helpful.
The goal is to help developers approach the challenges that really start to come up when porting apps to Android on Chrome, but the material is useful even just for phones.
While we can do our best to write our code in a platform agnostic way, some code just depends on the Android system to work properly.
Integration tests are one solution, but they depend on a physical or virtual Android device to run.
This talk will showcase several options for how to test components that interact directly with the Android framework, including the benefits and drawbacks of each.
After this talk, you'll have the tools you need to implement a comprehensive testing approach that can run entirely on your development machine; Android framework not required.
Intended AudienceAn audience member should be familiar with Android development and want to test their code on their desktop rather than a physical or virtual Android device.
The challenge the talk addresses is how to test code that, as an example, creates a Notification, or requests audio focus.
This talk will go over our requirements and design choices, the things we think we did right and we think we did wrong.
Topics covered: There is no silver bullet.
Clean architecture Architecture components RxJava DI with Dagger 2 Behavior driven testing Effective testing Clean vs velocity Intended AudienceDevelopers and software architects interested in a discussion about architecture and best practices.
Android is full of subtle visuals, animations, and other small indicators that help users create a mental model of the system.
This talk will go into detail on what you need to look out for, and how you can implement the right "feel" in your app.
This will include discussion on using Google's new Material Components library, customising it when necessary, and implementing your own components from scratch.
In essence, the tools we use to gain a serious advantage as native developers.
Intended AudienceThis talk is for Android developers of any experience level.
It will assume a basic amount of knowledge with regards to Android's View and styling system.
However, with so much power RxJava can sometimes be the hammer we hold with almost everything looking like a nail.
Intended AudienceThis session is aimed at Android developers who have used RxJava, or have considered using RxJava in their applications.
It assumes a basic level of familiarity with RxJava and observable streams.
Additionally it will highlight breakthrough ways of using the infinite space VR offers to better organize your daily work.
Basic knowledge of computing needed, no in depth knowledge of Android development needed but nice to have.
Over time, we can lose entry days or weeks of productivity fixing up these small mistakes.
How do we remove repetitive tasks that take up our time?
In this talk, we will look at a few tools you already have like Android Studio, yes, you be surprised how many small issues you can fix with a few checkboxes.
A few tools you may not be using yet and how they can either auto fix small issues or at least highlight issues when the code is fresh in your mind.
Intended AudienceAnyone who has had PR reviews.
In this talk, we plan to speak about how a reviewer can make a collaborative code review, especially on Android app development.
Android app development requires the reviewer to take into account various considerations; while there are some useful tips for the reviewer to find out potential bugs or improvements in the code.
First, we define what a good code review is and explain the typical steps of a good code review.
We think a typical process of a good code review is as follows: 1.
Understand the goal and the background of the change 2.
Run the app and verify the behaviour 3.
Read the code and the layout XML carefully 4.
Add any comments you come up with in your mind 5.
Take back and think if there might be a better way 6.
Have a conversation with the reviewee Then we will dive into each step and show some key tips for the review of Android development with an example from our real experience.
For example, we believe running the app on a device is crucial to the review of the Android app code, so we will give an example and explain why it is important.
Instead of talking about important yet too general things around code review, such as wordings of the comments, whether or not pointing out a format, etc.
But, what if there are no plugins for what you need?
What if you just need something simple?
What if you want a build flavor without actually making yet another build flavor?
In this talk we will explore just how programmable we can make our builds without needing to create any plugins, we will look how you can add build parameters, how you build can dynamically reconfigure its self-depending on flavor, the environment it's running in, and just how easy it is to automate anything with just a few Gradle scripts and some tasks.
UI performance decrease since moving to vector icons from PNG?
There are lots of things that can cause lower performance when drawing android vector drawables.
The cause of all of them is a lack of communication.
Designers know how to create beautiful and marvelous icons.
What they might not know how Android works with vectors, limitation of the format and performance characteristics.
In this talk, we will look at some of the common mistakes both developers and designer make when moving to vector drawables.
Intended AudienceBasic of Android architecture.
This talk aims to present the WorkManager API, which problem this library solve, and how to use it.
You want the smaller APKs for your user and the support for dynamic modules that Android App Bundles offers, but the main concern is that you lose control of your signing keys to Google!
App signing by Google Play is not just available for Android App Bundles.
Intended AudienceBasic knowledge of Android architecture and APK signing.
Explain why and how to use App Signing by Google Play.
Notifications, transitions, you pass arguments, too, Just a messy piece of cake, for a developer as you.
But then hitting back, or up or away - What should happen?
The road starts to sway!
They talked about launch modes, affinity, activity stack.
Intended AudienceThis session can be either a deep dive to Android navigation activity stack, launch modes, etc.
App creators play a major role in how do people feel connected.
If they feel strangled by over-connection.
If they feel excluded by struggling to communicate.
In what is their mood, due to how an app communicated back to them.
Today we know our power, and our responsibility.
We know that we contribute to an inclusive world, a communicating world, a connected world, a well being and balanced world.
This talk will explore how you can create a wonderful communication experience for your users, right in the space between their Joy Of チャンスケロウナ Out JOMO and Fear Of Missing Out FOMO.
Happy apps - link />Happy devs - easily write delightful apps which make their users happy!
Since then, it grew and evolved, and became abundant with powerful animation opportunities!
ConstraintSet, Key Frames and the new shiny MotionLayout - this session will utilize them all to make your apps dance, and your users happy!
But if you want to change the object to the specific state, you must have knowledge about 3D programming.
In this session, I will talk about basic 3D programming for ARCore.
It contains about "How to scale, rotate, and translate the obejcts" and "how to use the matrix and vector in 3D programming.
After 50 minutes of this session, you will be a strong ARCore developer.
Just like the financial startup and the largest chat service collaborated in Japan, the boundary between financial institutions and others are no longer distinctive.
We all know universally interconnected financial data is a good UX for users because users regained a choice to control the data.
To protect such innovation, OpenID Foundation has been working out to define global standard called Financial API FAPI including security profile for Android.
The problem of FAPI is its complication.
OAuth and OpenID Connect themselves are already complicated standard, but FAPI is the extension of them.
So at this point, Android developers involving in Fintech services need to implement by themselves with the clear understanding of requirements in FAPI.
Through AppAuth, we will lean requirements in FAPI, implementation of FAPI in context of Read article />Outline May change later 1.
Review of OAuth 2.
Understanding the implementation of OAuth2.
Users are exhausted with passwords because of too many web-services.
Operators are exhausted with passwords because of defense against password-related attacks like Phishing.
We, as developers, are also exhausted because of poor UX in passwords.
Since the presentation, a lot of innovation has been made.
For example, major browsers adopted, implemented, and released WebAuthN which will play important role in FIDO 2.
In March 2018, FIDO2.
Reviewing FIDO UAF 1.
Safetynet Attestation vs Key Attestation 3.
Reviewing FIDO UAF 1.
Safetynet Attestation vs Key Attestation 3.
In this talk, we will take a look at Flutter's reactive framework and a few reactive architectures which take advantage of Dart's async library.
From TensorFlow's earliest mobile app demo to TensorFlow Lite and Android Neural Networks API, we are witnessing how latest research e.
This year, with the beta release of ML Kit, we now have another powerful toolbox to leverage machine learning in the mobile application development.
This talk features a side project Magritte, an educational application that helps people learn foreign languages.
It's sort of like Duolingo but with eyes, the application recognizes daily objects using custom machine learning models embedded on device and speaks the vocabulary out loud with the chosen language.
By presenting the Magritte app, the talk will reveal how the models for TensorFlow mobile were initially trained and optimized, how the performance was improved with TensorFlow Lite and MobileNet models, and eventually the migration to ML Kit.
Intended AudienceAndroid developers who are interested in getting to know how to leverage machine learning power in their applications by running the inference with model on-device.
Our apps can run on smartphones, Chromebooks, TVs, cars, watches.
Where is my bottleneck?
You send it to the internal testing, your managers.
And they say it is slow!
We ran into the exact same situation and dug into the tools that may be used to make your Android app work on 60 frames per second.
This presentation is intended for that 戦争列車ゲームオンライン無料ゲーム remarkable people who haven't IOSとAndroidにまたがるマルチプレイヤーゲーム into the UI performance yet.
You will see some examples of easy and fast ways to check if your app works well and if it is not, how to find the potential problem.
Developers who ran into the low-fps app problem who does not know how to start and what to measure.
Mainly, Android apps can be divided into two categories: Activity-based or a Single Activity and some variations, as usual.
What unites them - need for navigation from screen to screen.
In this talk, I would like present you a lightweight solution of the complicated problem.
In this talk, we will discuss: The problem of screen navigation in Android Common solutions and their drawbacks Ready frameworks Conductor, Flow, Architecture Components Navigation and why they don't fit any project Qualities we want to achieve and how Cicerone fulfills them Decisions that were made while designing the library How to use it Common examples of building the navigation in case of using Drawer Menu or Bottom Navigation Panel.
Intended AudiencePeople who are tired from the complexities of the in-app and deep link in Android and are looking for a testable and maintainable solution for navigation problems.
Intended AudienceWorking in a startup environment requires to respond and adapt to market and user needs quickly.
Users usually do not know what they want and the market provides many hidden opportunities.
The issue is only to discover them and apply.
Moreover, it is not that easy: how would you know if users want that fancy feature, which you have been developing for the last month?
How would we answer the question if the feature is valuable and everybody just stays in queue shouting, "take my money"?
Lean startup approach suggests testing everything.
It is a well-known methodology and is heavily used nowadays for many digital products.
We will go through the couple of successful tests we did and share some results.
Thread is an IPv6 based low-power mesh networking technology for IoT products, intended to be secure and future proof.
Thread is running over 6LoWPAN, which is natively supported by Android Things.
This talk will be an introduction to LoWPAN APIs and the Thread network protocol, and it is especially targetted for the curious who have never heard about those technologies yet, but wish to know more about those through easy-to-understand explanations and demos.
I would like to share how unidirectional data flow can be achieved in Android.
In this session I will try to explain: What is unidirectional data flow and the core concepts behind it.
The concepts of Action and State: - Actions: Immutable payload that describe updates to State.
Using ViewModel to: - Receives Action from View.
Benefit of using Unidirectional data flow - Testability - Predictability - Traceability - Debugging and Replay - etc Intended AudienceAndroid IOSとAndroidにまたがるマルチプレイヤーゲーム with prior knowledge of: - Android Architecture Components, ViewModel and LiveData.
You can: - Implement clear and concise data flow, and - Adapt the pattern to your use case.
Flutter's getting to attract mobile developers' attention, especially Android Developers, and some already have released applications.
When you consider if you can use it in production, there should be many things to check.
I'll talk about what I can give for your technical decisions.
Topics are supposed to be the following.
Answer: All of these components owe key functionality to the Android Transform API.
It is a centerpiece of the Android Gradle Plugin's internal architecutre, as it is responsible for processing intermediary build artifacts, and before the introduction of D8, it was even tasked with the bytecode transformation of Java 8 code for Android as well.
To third-party developers, it offers a hook into the creation of an APK through a centralized concept, the Transform, which can inspect and modify classes or resources.
Little documentation and a lack of accessibility to the topic have rendered the Transform API a "hidden gem" in the Android plugin infrastructure.
This talk will explore the Transform API, and read article the required steps to register a custom transformation for link given scope to the audience, in a live coding session.
Intended AudienceAttendees are expected to be familiar with the concept of a Gradle plugin, however they more info not need to have prior experience writing a plugin themselves.
With the advent of its release in 2016, a powerful model for writing test extensions was 無料女の子ゲームオンラインmafa, allowing for the augmentation of tests with new functionality.
What used to be RunWith and Rule, has now matured into a much more versatile tool for developers.
This talk will demonstrate and explore the capabilities of the JUnit 5 Extension Model.
Listeners will learn to appreciate the ExtensionPoint API based on concrete examples, including: - Hooking into the test lifecycle; - Providing test method arguments through a ParameterResolver; - Test instance post processing Intended AudienceAs this is not an introductory talk to testing, listeners are expected to be familiar with the core concepts of unit testing in general.
However, prior knowledge of JUnit 5 in particular is not required, since the relevant API is introduced as it becomes necessary throughout the talk.
However, in team development, it is difficult to follow along because the master branch frequently changes.
If you add the new feature as it is to existing screen without testing, it will be easy to degrade.
In this talk, I will explain how to merge the code under development to master at any time click here as not to affect the existing function by using the feature flag.
Also, I will IOSとAndroidにまたがるマルチプレイヤーゲーム how to make the new code a testable and switchable by separating it from the existing code.
But what about the middle size team with 10 to 20 engineers?
Intended AudienceDid you ask yourself how to keep a good pace reviewing pull requests and getting them merged quickly?
How not to have many conflicts with each other?
How to have a good test coverage with instrumentation tests and run them fast?
How to have app releases constantly and not spending hours on it?
I can assume that at least one question popped up once in a while.
I this talk I would like to share our experience with CI and CD and how we have effectively adapted it to our needs.
The topic will include proper setup of CI for assembling builds and running tests, speed up integration tests using 3rd party tools and automated click the following article process.
An additional interesting subject would be how we have achieved releasing an app update every week just in 2 clicks.
So, at the end developers are focused most of the time on product needs and have all routine automated.
This talk will link useful for engineers who are planning to scale their teams and improve development and release setup.
Join my talk if you want to reach a new level of performance of your team.
It is a well known language with very good tooling, but it also has a lot of pitfalls.
For one, it is a very complex language.
It also makes it really easy to accidentally introduce memory leaks or segmentation faults; especially if you're used to automatic memory management via a GC Kotlin or Arc Swift.
It also looks quite different from modern language like Swift or Kotlin.
Now that we iOS developers got mostly rid of Objective-C, and Android Developers got mostly rid of Java, it feels archaic having to go back to a language with an archaic Syntax like C++.
Rust looks and feels a lot like Kotlin or Swift, and it offers the same easy ways of sharing code as C++.
In addition to that, Rust has a very safe memory management model, high performance, a way to do fearless concurrency, and a very rich package ecosystem.
As a bonus, it compiles to WebAssembly, so the shared code could also be used in any HTML5 app.
This talk showcases how one can share very performant cross platform code between iOS, Android and others by using Rust.
Intended AudiencePeople interested in sharing code cross platform.
People interested in Rust, people that don't want to use C++.
I'll talk about the security-aware implementation of Android app in Kyash where I'm working for.
Ex The way to detect the falsification of the app, the important points for API network call.
I'm using DataBinding a lot in Kyash Inc where I'm working for.
I know DataBinding has both pros and cons, you may not like it because of some cons.
I'll talk about its pros and cons, why I love it, how https://money-top-free-casino.site/1/279.html changes our development style, and the useful Custom Binding Adapters which I'm using in Kyash Inc.
Even after you have written them, they can take too long to run.
As deadlines approach, we often skip testing in order to write code faster.
How can we make our tests better?
What if UI tests were easier to write?
What if they actually helped us develop faster?
At Simple we've architected our application and UI tests so that it's easy to do most development even while offline.
This also lets us start new features before the backend services are finished.
It's the new kid in the block and offers you a native cross-platform development environment.
We'll explore the market of these late adopters of Android smartphones and the conditions that differentiates them from most of our current target audience Data affordability, Device affordability and Linguistic barriers.
We'll review the different steps taken by Google in bringing down the barriers including the introduction of Android Go.
We'll discuss what Android Go is, why it was made, what changes it brings and its intended impact.
We'll also cover the differences between Android Oreo Go and Android One and the impact of Android One so far since it's launch.
I'd also like to share a few experiences of mine while building Gramseva: Kisan, an app for farmers to inform them of the latest agricultural commodity prices, help them decide whether to stock or sell their produce, help them bargain with vendors and offer them an easy way to share and access this information at all times.
I also had a chance to interview a few farmers from a village in Kalchinna, Uttar Pradesh, India and hope to share my experiences with them.
Then we'll look into a few steps we can take in building apps that are conscious of battery, memory, connectivity, localization and performance.
The many considerations that developers need to take care while building apps for these smartphones and how the little things can make a difference.
We'll explore tools we can use to profile our apps, simulate bad network connections and eventually optimize our apps.
Alongside that, we'll also explore how to build Android Go compliant apps.
Intended AudienceDevelopers, Entrepreneurs and the like looking to build applications for farmers or late adopters of Android smartphones due to barriers in network connectivity, device affordability and linguistic barriers.
Today, you'll seldom find an app without AppCompat, Retrofit, or RecyclerView.
But how do these libraries actually work?
This talk will focus on some of the interesting internals that make some of our favorite libraries work.
Intended AudiencePrerequisite knowledge: how to write Android apps.
Challenges the session aims to resolve: an explanation and understanding of how these libraries we all use actually work under the hood.
Not only because of the huge eco-system many device resolutions and hardware variantsbut also the nature of Media playback itself: codec, media standard, drm, performance, etc.
ExoPlayer made by Google is an elegant solution for many years.
I address this request as the main concern of this talk, as well as discuss about related problems one may faces while solving them.
The talk will be tentatively organized as follow: - Quick intro about how Media playback is, in 2018.
Intended AudiencePeople who are interested in Media playback in Android, or RecyclerView, or both.
This talk will cover a plethora of command line tips and tricks along with real world examples of how mastering the command line can save us valuable time as developers.
Intended AudienceAll Android developers.
Commonly known as internationalisation i18na lot of people underestimate the impact that getting it wrong can have for your users as well as your systems.
Drawn from experiences with working on a global network of backend systems, websites and mobile apps in more than 30 locales for the last 10 years, this talk will start with an introduction to the concepts behind timezones and locales.
Technical topics covered are: - How does the JVM deal with timezones and locales and in which way is this is handled differently on Android devices?
We have to support daylight-savings-time?
Or you might think about a subscription model to create an ongoing cashflow by selling a service.
Depending on your actual type of projects in the Android-ecosystem you might never had the need to look into monetisation of an app.
Well, at least until Google starts their next round of product consolidation and renaming anyway.
Part of this will be understanding what the differences between purchases and subscriptions are and how to specifically cater for subscription events such as cancellations, recurring billings and trial periods using a server-to-server API provided by Google.
We will also have a look at other libraries, such as billingx or Register and see how they might be able to make your lives easier.
Another big topic is managing your in-app products in Google Play.
Approaching this setup from the wrong end might lead to a massive chain of follow-on work with regards to managing international pricing and product descriptions across a plethora of languages.
An easy way to measure your success is provided by Firebase Analytics.
Intended AudienceIntermediate-level, developers with 2-3 years+ experience.
Learn how it is build under the hood and how you can use it to improve and scale your testing infrastructure in a cost effective way.
Description: Flutter is an open-source mobile application development SDK created by Google.
It is used to develop applications for Android and iOS by coding just once in Dart and deploying to both of these platforms.
The app it produces is a treat for the eyes as everything is drawn right on the screen, pixel perfect!
I got that covered in this talk for you along with the following takeaways: Why coding twice is not productive anymore?
In this talk, you'll learn about AGP internals and answer questions like: -What's D8 and R8?
You'll come away with a better understanding of the toolchain which will make you a better equipped Android developer!
Intended AudienceAndroid users who use Gradle as their build system.
We will show how common code is run, do it can access native platform APIs, and how to configure the project to be compatible.
If you have answered yes to at least one of the questions above, I have a solution for you.
Join this talk and fall again in love with unit testing.
Support Library Android is a trademark of Google LLC.
The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.
Android, Google Play, and the Google Play logo are registered trademarks of Google LLC.
Taxi Sim 2016 #26 - CRAZY DRIVER! 😅Taxi Game Android IOS gameplay
GameCreditsの目的は、ゲームライフサークル内の「ゲームプレーヤー」から「ゲームデベロッパー」までの全ての人が、. EON – The Omega Eventは、広大な宇宙にまたがるスペースオペラです。. これは、GameCreditsを使用する大規模なマルチプレーヤー・ゲームとなります。. 計画は、Android、MacOS、Linux、iOSです。
I can look for the reference to a site on which there are many articles on this question.
Quite right! Idea excellent, I support.
It is reserve
I think, that you are mistaken. Let's discuss it.